| Written by scallvot, on 09-07-2008 07:37 |
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a specialized squad of soilders designed to combat anthropomorphic creatures it would take the style of the valve game left 4 dead with a specialist team having to go and clear an area (eg city or rural forest)and the lupines having to kill them
each team will have different powers
werewolves: super speed, nightvision(infinite), lunge attack, climbing/jumping, superstrength, claws, scent trail(rechargable)
SQUADDIES: silver bullets, flashbang grenades, silver knives, nightvision(battery/rechargable), claymores, flares
each team would also have weaknesses the werewolves would be weaker than the squaddies but be faster and have a one hit kill when in a "sneak mode" and behind the squaddie this attack would then initiate a mash mode where a sequence of buttons would flash up which both players would have to press within a time limit whoever makes the most mistakes or does not complete them loses and if it is the attacker he would be reppeled and severly damaged.
the squaddies have the advantage of the guns which will be a choice between a long range (SVD sniper) med range (MP5) or close range (shotgun) these would have a choice between silver bullets or normal the silver would be very effective against the lupins but would be limited to two or three magazines each and the normal would injure and eventually incapacitate a werewolf but not kill it outright unless you use a silver weapon (knife or bullet).
the maps would have both interior and exterior sections like a village having all buildings acessible making the gameplay very switching between hunting and waiting for the wolves or mobile and stationary for the squaddies.
the spawns would be localised random placements (meaning you spawn randomly within a certain area) and there would be ammo drops for the squaddies or "coldstores" for the werewolves.
gamemodes would be played in rounds with sides alternating roles include:
clearance:6 squaddies 6 wolves basic death match you have to clear the map of all opposing forces
Contamination: 11 sqauddies 1 wolf* a tag mode where it starts off with one wolf and 11 squaddies placed seperatly around the map when a squaddie is killed they will "rise" as a wolf and help kill the others the last one alive wins
rescue: 6 squaddies 6 wolves 1 civvie a VIP mode where there is a civillain in on of the cold stores and the squaddies have to find him he stays out of contact with them until he is rescued then they have to make it back to the extraction point alive wolves will try to kill the team and civillain if he is rescued.
Lock down: 6 squaddies 6 wolves a squad is trapped in a houe with wolves hunting them down there'll be several houses on each map meaning some exploration is required if a squaddie goes out side of the houses perimeter the wolves catch his scent and can hunt him down and therefore find out which house they are in.
Sunrise:6 squaddies 6 wolves a survival mode where the squaddies have to survive for a time limit till the sun comes up the wolves will keep on coming till they do.
Broadcast: 6 squaddies 6 wolves 1 operator the ultimate mode for ultimate players the squad will have to rescue a trapped radio operator when they do they will then escort him to a radio tower where they'll have to defend him until he makes contact with the outside world he dies they die
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