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FROM DICE...Here’s a list of some of the major issues that we’ve seen arising in the Beta that we’ve now addressed for the main game:
Brightness – some of the light settings on Ascension are very dark, particularly inside buildings. These have now had a major overhaul, so you won’t be running around in darkness.
Server stability and performance – this is something that we’re using the Beta to test – we need to have thousands of players in to stress them, and the data we’ve been recording really helps. We’ll be tweaking server settings during the course of the Beta, and may need to take them down from time to time to make changes. We’ll try to keep disruption to a minimum, and will give prior notice of times wherever possible.
Framerate – we’ve been working hard to increase the framerate and minimise tearing – this should be significantly improved for the release game.
End of round crashes – there are stability issues at the end of round event which are fixed.
Fall damage – in the Beta you take a lot of damage for low fall heights – this is now tweaked.
Squad spawn – the squad spawn in the Beta is not functioning correctly – we’ve tweaked and bugfixed some parameters, and works much better now.
Team colours – we’re tweaking colours to make sure we minimise confusion for colourblind players (an issue close to our hearts as some of us are too J)
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