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Naruto: Rise of A Ninja Hands-On
 
Written by KnightRobby, on 07-08-2007 22:00
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naruto Viz Entertainment is well known for its anime series Naruto, which has been a huge success and fans keep on flocking back to the series' action-packed, humorous storyline.  Naruto himself is a great character, having the "fox demon" within him and the ability to unleash this power.  Ubisoft obviously saw this as an awesome gameplay idea and now is feeding Naruto to the masses as a videogame.

Called Naruto: Rise of a Ninja, we had the opportunity to check out one of the trailers shown at E3.  It showed some pretty impressive visuals and the art style is absolutely vivid and well-realized.  Gorgeous graphics represent the Village Hidden in the Leaves, as it is called, and the character models themselves are cell-shaded.  Some people may not understand why they did this, but considering it is based off a cartoon, it actually suits the game quite well.  However, the entire game is not cell-shaded, as the environments are incredibly impressive.

Throughout the trailer we got to see diverse scenery, including Naruto jumping from tree to tree and fighting against such known opponents as Gaara.  This will definitely excite the anime masses, knowing how popular Nartuo has become.  Now we cannot wait to see what Ubisoft does with such content.  Grass is an actual moveable object, showcased throughout the video, and of course it looks great.

naruto We got a chance to look at another mission of Naruto's, given by Kakashi Sensei himself.  Most fans will immediately recognize this character.  And while we mention characters, it's good to note that each of their personalities has stayed true throughout the development of the game.  Sasuke is loved by Sakura while Naruto and Sasuke don't seem to get along, even though they are on the same squad.  Now back to the mission that was given; Naruto was to navigate a raging river (that looked stunning by the way) and had to handle certain obstacles in different ways.  For instance, he used his "jutsu," or ninja ability, to allow him to walk on the water at one point during this fast pace "race" through the river.  When dealing with ledges and other obstacles, his jutsu did come into play to help him complete the mission.  He was greeted by his squad, who congratulated him more or less, because Sasuke and Naruto (like always) didn't see eye-to-eye.

An interesting side-quest mission had Naruto playing the role of delivery boy in Konoha's ramen shop.  First, Naruto was given two options, before the mission began, to either eat the ramen noodles for himself or, on the other hand, deliver them to customers.  Of course, which one sounds the most fun?  The latter definitely!  By using your Ninja skills and watching out for the highlighted customers, Naruto ran throughout the crowds guided by an arrow atop the screen.  This made it easier to navigate the huge area and also lead Naruto to the customers, who were glowing green by the way.  Interesting enough, however, was that Naruto was unable to find all customers; the only way to them was by climbing up the various buildings scattered throughout the lands.

naruto What's really interesting about the game, however, is the crowd's opinion of Naruto; various emoticons above their heads indicate their mood towards you, whether they dislike you or not.  Well, we found out how much of a role this played.  As Naruto reached an unhappy customer quicker than expected, his emoticon turned from sad to happy, showing that he was pleased with the effort.  Not only this, but we were told that people that like Naruto can also help by giving out important clues so it is important to get people to like you in the game.  So gaining trust is very important in the game and it seems to work well here.  Since Naruto struggled when growing up in the Anime series, it's great to see an emphasis on this.

What's really neat is the size of the village; it is eight times larger now than before hand and really showcases the brilliant magnitude of the village.  The art team worked especially hard to really make it look as authentic as possible.  Fans of the series will immediately recognize key parts of the village.  What's interesting is the way in which you progress through the singleplayer and the village alike, in that there are no invisible barriers to stop your progress.  Instead, Naruto can't access certain areas unless his Ninja skills are much better than previous.  The same could be said about Crackdown when scaling buildings, so it's great to see this implemented into the game world.

naruto We also got to see the versus mode, which allows two players to be pitted against each other.  Here, in this mode, you can choose your character and as diverse the world is in Naruto, so are the characters and their individual moves.  However, the control scheme is kept pretty simple to avoid any major difficulties, although you can block, have two modified attacks, and also counter-attack.  By doing a successful block, you can instantly appear at the backside of you enemy, while in front of him appears a log or "replacement jutsu."  It's great to see this in the game, as it really keeps to the Naruto tradition.

What's a nice feature in the game is what is called the "rage meter," which starts filling up after you have taken a considerable beating.  Once this meter is filled all the way, you are given the opportunity to become invulnerable for a certain amount of time and take the action away from your opponent.  It's really nice to see a feature like this, as the underdog gets a fighting chance, which we love to see in such games.  As Naruto fought, there were brief pauses when making contact to place further thought on the action.  It reminded us so much of the anime series and it seems like the game is shaping up nicely.

During a fight, your can hold down the left trigger to go into a jutsu stance, thus moving the analog sticks to initiate a certain jutsu.  The longer you are able to do this, the more powerful your attack will be, but the risk is in the fact you are vulnerable to attack while trying to "power up," as we'd call it.  Each character will have their own unique jutsu's, such as Kakash's lighting bolt jutsu, which forces the players to tap on the A button like maniacs in order to either successfully overpower your foe or to suppress the oncoming slaughter.  It's a real hoot and offers some great fun, but these jutsus are really powerful and it will be interesting to see their balance when the full retail version hits store shelves.

Naruto: Rise of a Ninja is looking sharper than ever, with some hot graphics and gameplay to match.  Look forward to its release this October.

- Written By Robert Thomas (KnightRobby)

Keywords : naruto, rise, of, a, ninja, xbox, 360, naruto rise of a ninja, screens, forum, gallery, video, videos, forums, naruto, gaar, kakashi, character profiles
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